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Authoring a clanModule

This site will guide you through authoring your first module. Explaining which conventions must be followed, such that others will have an enjoyable experience and the module can be used with minimal effort.

Under construction

Note

Currently ClanModules should be contributed to the clan-core repository via a PR.

Ad-hoc loading of custom modules is not recommended / supported yet.

Bootstrapping the clanModule

A ClanModule is a specific subset of a NixOS Module, but it has some constraints and might be used via the Inventory interface. In fact a ClanModule can be thought of as a layer of abstraction on-top of NixOS and/or other ClanModules. It may configure sane defaults and provide an ergonomic interface that is easy to use and can also be used via a UI that is under development currently.

Because ClanModules should be configurable via json/API all of its interface (options) must be serializable.

Tip

ClanModules interface can be checked by running the json schema converter as follows.

nix build .#legacyPackages.x86_64-linux.schemas.inventory

If the build succeeds the module is compatible.

Directory structure

Each module SHOULD be a directory of the following format:

# Example: borgbackup
clanModules/borgbackup
├── README.md
└── roles
    ├── client.nix
    └── server.nix

Tip

README.md is always required. See section Readme for further details.

The roles folder is strictly required for features = [ "inventory" ].

The clanModule must be registered via the clanModules attribute in clan-core

clanModules/flake-module.nix
{ ... }:
{
  flake.clanModules = {
    admin = ./admin;
    borgbackup = ./borgbackup;
    borgbackup-static = ./borgbackup-static;
    # Register your new module here
    # ...

Readme

The README.md is a required file for all modules. It MUST contain frontmatter in toml format.

---
description = "Module A"
---

This is the example module that does xyz.

See the frontmatter reference for all supported attributes.

Roles

If the module declares to implement features = [ "inventory" ] then it MUST contain a roles directory.

Each .nix file in the roles directory is added as a role to the inventory service.

Other files can also be placed alongside the .nix files

└── roles
    ├── client.nix
    └── server.nix

Adds the roles: client and server

Good to know

Sometimes a ClanModule should be usable via both clan's inventory concept but also natively as a NixOS module.

In the long term, we want most modules to implement support for the inventory, but we are also aware that there are certain low-level modules that always serve as a backend for other higher-level inventory modules. These modules may not want to implement inventory interfaces as they are always used directly by other modules.

This can be achieved by placing an additional default.nix into the root of the ClanModules directory as shown:

# ModuleA
├── README.md
├── default.nix
└── roles
    └── default.nix
default.nix
{...}:{
    imports = [ ./roles/default.nix ];
}

By utilizing this pattern the module (moduleA) can then be imported into any regular NixOS module via:

{...}:{
    imports  = [ clanModules.moduleA ];
}

Organizing the ClanModule

Each {role}.nix is included into the machine if the machine is declared to have the role.

For example

roles.client.machines = ["MachineA"];

Then roles/client.nix will be added to the machine MachineA.

This behavior makes it possible to split the interface and common code paths when using multiple roles. In the concrete example of borgbackup this allows a server to declare a different interface than the corresponding client.

The client offers configuration option, to exclude certain local directories from being backed up:

roles/client.nix
# Example client interface
  options.clan.borgbackup.exclude = ...

The server doesn't offer any configuration option. Because everything is set-up automatically.

roles/server.nix
# Example server interface
  options.clan.borgbackup = {};

Assuming that there is a common code path or a common interface between server and client this can be structured as:

roles/server.nix, roles/client.nix
{...}: {
    # ...
    imports = [ ../common.nix ];
}

Frontmatter Reference

description (Required String)
Short description of the module
categories (Optional [ String ])

default [ "Uncategorized" ]

Categories are used for Grouping and searching.

While initial oriented on freedesktop the following categories are allowed

  • AudioVideo
  • Audio
  • Video
  • Development
  • Education
  • Game
  • Graphics
  • Social
  • Network
  • Office
  • Science
  • System
  • Settings
  • Utility
  • Uncategorized
features (Optional [ String ])

default []

Clans Features that the module implements support for.

Available feature flags are:

  • inventory

Important

Every ClanModule, that specifies features = [ "inventory" ] MUST have at least one role. Many modules use roles/default.nix which registers the role default.

If you are a clan module author and your module has only one role where you cannot determine the name, then we would like you to follow the convention.